THE KEY
=======
v1.77
9/26/2005

[Note: this bug fix will only work if you have ONLY Part I installed on your computer. If this is not the case, then you need to visit the Mug Software website and download a different bug fix. Our website is located at http://www.godcentric.com/thekey/main.htm]

	When you unzipped this file, two files should have been created: this document and a progarm called BugFix.exe. To install the bug fix, just double-click on the file BugFix.exe. A dialog box will appear, asking you where you want to unzip the file. Click the Browse button, find the directory in which you installed The Key, and then hit OK.
	For instance, if you installed The Key in this directoy:

C:\THEKEY\

	then select precisely that folder. (Make sure that "overwrite files without prompting" is checked.) The bug fix should the install.



Bug Fix History
===============

v1.1: Put in some vital information missing from the game; without that information the game couldn't be beaten. Also fixed various bugs. Altered the way the hidden text adventure Soggy Coffee was accessed: it can now be accessed simply by getting the first letter of the debug code correct.

v1.11: Fixed the save/load game code so that games could actually be loaded and saved.

v1.11a: I discovered that, if the fonts the game required were missing, an error message would show whenever a panel was loaded. I altered that error message to make it more clear what was happening.

v1.2: I added a menu option allowing people to see the hotspots in the game (I HATE pixel-hunting games and am determined never to make one). Once I built that option, I went through the game and used it to fix hotspot problems (e.g. sometimes hotspots appeared in the wrong place or at the wrong time).

v1.3: In version 1.2, when a game is loaded right at the very beginning (while the 'splash screen' is still showing), certain labels will not disappear. This bug fix corrects that. I also corrected a bug on the fusion reactor that displayed the incorrect value for the ignition number.

v1.33: This version has in it the final code for Part II, and fixes one or two minor bugs in Part I. It fixed the bug that allowed the player to zip to locations that had no air or power supply.

v1.35: Removed the stop statement that was causing the error "Stop Statement Encountered".

v1.36: Fixed the overload error that happened if Atomeron was reacted.

v1.37: Fixed various bugs involved with loading saved games.

v1.38: Fixed many more saved game bugs. Fixed the Arcadia fusion room panel bug that showed the incorrect power type as well as the bug that showed that strange label under power settings. Also made it so that once a right combination was entered, it was still there next time. Plus, fixed a bug that let people enter the wrong settings into the receiver after entering the right settings.

v1.39: Hint system added.

v1.40: Adi Mare sent me a list of bugs 2 pages long after I released v1.39. This version has those bugs fixed.

v1.41: Adi Mare sent me yet another bug report. This bug fix has -most- of them repaired.

v1.43: Previously, if you were looking at a panel and loaded a saved game, the text would stay on the screen. That bug is now fixed. Also, I added a menu item that allows the user to wipe everything off the screen at any time.

v1.5: Fixed The Key so that the movies play on the form instead of in a separate popup box. The intro itself still plays in a popup box, but when I redo the intro to become a movie instead of a slideshow I will fix that.

v1.51: I fixed a number of important bugs: saved games would not load, and no power was transmitted from Iceland to DMount. Plus, DMount was misnamed in a number of places, and there were a few other typos. These are fixed.

v1.52: I finally created a generic font version of The Key. If you don't have the font LcdD installed, the game will still work by using Times New Roman instead.

v1.53: Fixed the game to remember what folder you last saved a game in. Also added code to support the Arcadia Flyby.

v1.53a: Revised the winning dialog box to let players know that Part II is much larger than Part I, and that Part III is much larger than Part II. Also fixed it so that if a movie file was missing the game would not crash and burn.

v1.53b: Fixed the bug that gives the error "Error 55: file alreaady open" when a new game is started.

v1.53c: One page was missing from the World Status Report on the Canyon Rimworld Power Plant. That page is now back.

v1.54: Fixes the misspelling of the word circuitry. Took a stab at fixing the 'black screen' problem. Fixed the game so that when you go to a location via a hyperwave pillar in the Valley of Stars the running text at the bottom is properly updated.

v1.55: Fixed the game so that the "Load Game" box now shows all saved games. Also (finally!) included the file COMDLG32.OCX in the main download.

v1.56: Fixed a number of typos and repaired the runtime error that occurs when a certain part of the power grid on Arcadia is clicked.

v1.56a: Fixed a few minor panel display issues (e.g. the Desert Rimworld: World Status Report panel and the panel in Vault 1 should now display their headings and dates properly).

v1.57: Fixes a bug that causes the load saved game feature to crash if the directory the program is in has a comma in its name. Also incorporates a lot of Part III code.

v1.64a: When a Part II saved game was loaded, there was a fatal error and the saved game could not be loaded. This bug fix addresses that problem and fixes it.

v1.64b: When a Part II saved game was loaded, the trace amount of an unknown fuel was not placed in the Matter Transmitter in the Old Fusion Lab, making it impossible to beat the game. This has been fixed, and for saved games that do not have anything loaded in the transmitter a menu item has been added to the Miscellaneous menu that will allow people to add that trace element back into the system.

v1.65: The zip-to menu did not restore itself after someone entered the Hangar Repository; this problem was fixed.

v1.66: Fixes the bug that adds an extra .thk to the end of saved games; fixes a load game problem that caused the game to throw an error if a game which was saved in the Arcadia Comm Tower was loaded.

v1.68: Fixes a number of small bugs.

v1.69: The reactor values for Atomeron seemed to be missing, so I added them to a panel in the Atmosphere Labs.

v1.71: Fixed the D20 / D2O confusion.

v1.72: Updated information on the sequel to The Key.

v1.73: Fixed a bug that was corrupting games saved in the Aztec Rimworld.

v1.74: Fixed some bugs that would corrupt saved games when the game is run on a French version of Windows; made the hint menu enabled by default, made the hyperlinks in the game clickable, and granted access to the cheat (formerly known as the "debug") menu.

v1.75: Added all kinds of little tweaks: new Zip To options for the Underground Labs, new functionality for the down arrow, and quite a bit more. No bugs fixed that I know of but a lot of nice little enhancements.

v1.76: Added more locations to Hints -> Give Answer panel for Valley of Stars; added new About Other Mug Software Games form; enabled menu item linking to Soggy Coffee.

v1.77: Includes the walkthroughs of all 3 parts of the game.


Known bugs:
-----------

Here is a list of bugs that I know about but haven't had the time to track down and fix:

* The label that displays the date (October 17, 2198) sometimes does odd things or doesn't display anything at all.

* When a panel is accessed, the first item on the menu list should be selected. Sometimes this is not the case.

* Occasionally, some labels will suddenly have the wrong font size, alignment, font, and so forth.
